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Official Destiny Gameplay Trailer: The Moon
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Re: Official Destiny Gameplay Trailer: The Moon
It looks amazing, but I still have not seen hordes and hordes of players...this disappoints me.
Veer 'Zamamai- Supreme Commander
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Re: Official Destiny Gameplay Trailer: The Moon
That is not the point for the trailer. The point is just the main goal for the players in general. Why don't we think about it and make it to where the humans that become legends,as stated in the video, are us.Veer 'Med Zamamai wrote:It looks amazing, but I still have not seen hordes and hordes of players...this disappoints me.
Vensu 'Xydosee- Light of Sanghelios
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Re: Official Destiny Gameplay Trailer: The Moon
I am not talking about this trailer in specific, I am summarising all of the trailers and videos that I have seen...there aren't hordes in any of them. Had you seen the word "still", this would have made more sense.Vensu 'Xydosee wrote:That is not the point for the trailer. The point is just the main goal for the players in general. Why don't we think about it and make it to where the humans that become legends,as stated in the video, are us.Veer 'Med Zamamai wrote:It looks amazing, but I still have not seen hordes and hordes of players...this disappoints me.
Veer 'Zamamai- Supreme Commander
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Re: Official Destiny Gameplay Trailer: The Moon
Ahh... now I see what you mean.Veer 'Med Zamamai wrote:I am not talking about this trailer in specific, I am summarising all of the trailers and videos that I have seen...there aren't hordes in any of them. Had you seen the word "still", this would have made more sense.Vensu 'Xydosee wrote:That is not the point for the trailer. The point is just the main goal for the players in general. Why don't we think about it and make it to where the humans that become legends,as stated in the video, are us.Veer 'Med Zamamai wrote:It looks amazing, but I still have not seen hordes and hordes of players...this disappoints me.
Vensu 'Xydosee- Light of Sanghelios
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Re: Official Destiny Gameplay Trailer: The Moon
Rewatch the original E3 reveal and the more recent "Out Here in the Wild" ViDoc. So far on screen we've seen a maximum of 7 players.Veer 'Med Zamamai wrote:It looks amazing, but I still have not seen hordes and hordes of players...this disappoints me.
Re: Official Destiny Gameplay Trailer: The Moon
I have already watched both of them, acknowledging that we have seen seven players thus far. I am hoping there isn't a cap in a lobby like there was with Halo. I just want to be able to select a server (like you can on most MMO-oriented games) and constantly play on that server until it discontinues or we switch. I mean, those servers were like 3000+ players.Apex Jar 'Zanoee wrote:Rewatch the original E3 reveal and the more recent "Out Here in the Wild" ViDoc. So far on screen we've seen a maximum of 7 players.Veer 'Med Zamamai wrote:It looks amazing, but I still have not seen hordes and hordes of players...this disappoints me.
Veer 'Zamamai- Supreme Commander
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Re: Official Destiny Gameplay Trailer: The Moon
The whole shared world idea is that you are going to be traversing the solar system, seamlessly linking up with new people as you progress. There are obvious limitations to this, but they certainly are not the traditional 16 player lobby cap.Veer 'Med Zamamai wrote:I have already watched both of them, acknowledging that we have seen seven players thus far. I am hoping there isn't a cap in a lobby like there was with Halo. I just want to be able to select a server (like you can on most MMO-oriented games) and constantly play on that server until it discontinues or we switch. I mean, those servers were like 3000+ players.Apex Jar 'Zanoee wrote:Rewatch the original E3 reveal and the more recent "Out Here in the Wild" ViDoc. So far on screen we've seen a maximum of 7 players.Veer 'Med Zamamai wrote:It looks amazing, but I still have not seen hordes and hordes of players...this disappoints me.
Re: Official Destiny Gameplay Trailer: The Moon
I heard in this one video, which is in the Destiny thread, that as you visit different locations, the players that are also in that area will be spawned into that area, in the same game as you. It's also being run on that Cloud system and is supposed to be server-less, without loading screens or lobbies. If there's a cap on how many people you can see in that area, like in games like Test Drive, then that's absolutely stupid considering its a game on the next-gen console.Apex Jar 'Zanoee wrote:The whole shared world idea is that you are going to be traversing the solar system, seamlessly linking up with new people as you progress. There are obvious limitations to this, but they certainly are not the traditional 16 player lobby cap.Veer 'Med Zamamai wrote:I have already watched both of them, acknowledging that we have seen seven players thus far. I am hoping there isn't a cap in a lobby like there was with Halo. I just want to be able to select a server (like you can on most MMO-oriented games) and constantly play on that server until it discontinues or we switch. I mean, those servers were like 3000+ players.Apex Jar 'Zanoee wrote:Rewatch the original E3 reveal and the more recent "Out Here in the Wild" ViDoc. So far on screen we've seen a maximum of 7 players.Veer 'Med Zamamai wrote:It looks amazing, but I still have not seen hordes and hordes of players...this disappoints me.
Veer 'Zamamai- Supreme Commander
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Re: Official Destiny Gameplay Trailer: The Moon
Just because they're "next-gen" doesn't mean they're magic. They are consoles and consoles have limitations.Veer 'Med Zamamai wrote:If there's a cap on how many people you can see in that area, like in games like Test Drive, then that's absolutely stupid considering its a game on the next-gen console.
Re: Official Destiny Gameplay Trailer: The Moon
No, but they have advanced technology and software meaning that they should be able to easily bypass problems such as having a fucking sixteen player cap.Apex Jar 'Zanoee wrote:Just because they're "next-gen" doesn't mean they're magic. They are consoles and consoles have limitations.Veer 'Med Zamamai wrote:If there's a cap on how many people you can see in that area, like in games like Test Drive, then that's absolutely stupid considering its a game on the next-gen console.
Veer 'Zamamai- Supreme Commander
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Re: Official Destiny Gameplay Trailer: The Moon
You fail to take into account the fact that Destiny will also be for 360 and PS3. Similar to how there won't be 32 or 64 man teams in Battlefield 4 (which is also for XB1 and PS4, but also 360 and PS3), Destiny abides by the same restrictions. The question isn't how many people can the XB1 handle or the PS4, but instead how many you can fit on the 360 and PS3.Veer 'Med Zamamai wrote:No, but they have advanced technology and software meaning that they should be able to easily bypass problems such as having a fucking sixteen player cap.Apex Jar 'Zanoee wrote:Just because they're "next-gen" doesn't mean they're magic. They are consoles and consoles have limitations.Veer 'Med Zamamai wrote:If there's a cap on how many people you can see in that area, like in games like Test Drive, then that's absolutely stupid considering its a game on the next-gen console.
Re: Official Destiny Gameplay Trailer: The Moon
I don't know who's crack-pipe you've been smoking, but Battlefield 4 enables 32 players verses 32 players. Fuck that, I don't care. I am interested in what the Xbox One can do with Destiny. I am not interested in the same shitty console I have been using for the past seven hundred years.Rorschach wrote:You fail to take into account the fact that Destiny will also be for 360 and PS3. Similar to how there won't be 32 or 64 man teams in Battlefield 4 (which is also for XB1 and PS4, but also 360 and PS3), Destiny abides by the same restrictions. The question isn't how many people can the XB1 handle or the PS4, but instead how many you can fit on the 360 and PS3.Veer 'Med Zamamai wrote:No, but they have advanced technology and software meaning that they should be able to easily bypass problems such as having a fucking sixteen player cap.Apex Jar 'Zanoee wrote:Just because they're "next-gen" doesn't mean they're magic. They are consoles and consoles have limitations.Veer 'Med Zamamai wrote:If there's a cap on how many people you can see in that area, like in games like Test Drive, then that's absolutely stupid considering its a game on the next-gen console.
Veer 'Zamamai- Supreme Commander
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Re: Official Destiny Gameplay Trailer: The Moon
Well thats good news at least.Veer 'Med Zamamai wrote:I don't know who's crack-pipe you've been smoking, but Battlefield 4 enables 32 players verses 32 players. Fuck that, I don't care. I am interested in what the Xbox One can do with Destiny. I am not interested in the same shitty console I have been using for the past seven hundred years.
Seeing as how the 360 can handle Defiance, I'm fairly certain Destiny will have a decent player size.
Re: Official Destiny Gameplay Trailer: The Moon
Amen to that.Rorschach wrote:Well thats good news at least.Veer 'Med Zamamai wrote:I don't know who's crack-pipe you've been smoking, but Battlefield 4 enables 32 players verses 32 players. Fuck that, I don't care. I am interested in what the Xbox One can do with Destiny. I am not interested in the same shitty console I have been using for the past seven hundred years.
Seeing as how the 360 can handle Defiance, I'm fairly certain Destiny will have a decent player size.
Veer 'Zamamai- Supreme Commander
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Re: Official Destiny Gameplay Trailer: The Moon
From my trusted source of information here from Gameinformer.com, if you want to know how the networking works int he game, it's like this:
It’s as if you’re the host right there. There’s a ton of technology that goes into it. When it works it feels like you’re playing a single player game because everything that’s being simulated near you is running on your local machine and there’s no lag and no latency or anything like that. But at the same time you’re in this world full of lots and lots of players.
It’s as if you’re the host right there. There’s a ton of technology that goes into it. When it works it feels like you’re playing a single player game because everything that’s being simulated near you is running on your local machine and there’s no lag and no latency or anything like that. But at the same time you’re in this world full of lots and lots of players.
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